package com.sping.gobang.pojo.response;

import lombok.Data;

@Data
//客户端连接到游戏房间后，服务器的响应
public class GameReadyResponse {
    private String message;
    private boolean ok;
    private String reason;
    private String roomId;
    private int thisUserId;//玩家自己的id
    private int thatUserId;//对手的id
    private int whiteUser;//哪个玩家执白子(白子就是先手)


}
